At the title screen enter X, L2, TRIANGLE, R2, SELECT.
Finish the entire game.
STAR WARS THE FORCE UNLEASHED CHEATS
The following codes unlock costumes not normally earned through stage progression. You can save your game after entering these codes to save the result (holocron costumes only). These codes are for the Playstation 3 and Xbox 360 versions of the game only and do not work for the PSP, Wii, or PS2 versions of the game. Also note that should you save the game after you add a costume normally acquired by holocron, that holocron will not appear (even if you haven’t acquired it, hence wrecking your score)
- MANDALORE - Master Kota Costume (cannot be saved)
- HARDBOILED - Blind Kota Costume (cannot be saved)
- PROTOTYPE - Proxy Costume (cannot be saved)
- FERRAL - Scout Trooper Costume (cannot be saved)
- TK421GREEN - Kashyyyk Trooper Costume (cannot be saved)
- TK421WHITE - Storm Trooper Costume (cannot be saved)
- TK421BLUE - Storm Trooper Commander Costume (cannot be saved)
- VICEROY - Bail Organa Costume (cannot be saved)
- WOOKIEE - Master Kento Costume (unlocked by holocron)
- HOLOCRON - Jedi Adventurer Costume (unlocked by stage progress)
- DANTOOINE - Ceremonial Jedi Costume (unlocked by Jedi ending)
- KORRIBAN - Sith Stalker Costume (unlocked by Sith ending)
The following codes disable your save (until you reset your system) since they alter the reality of your game (cheating). These codes are for the Playstation 3 and Xbox 360 versions of the game only and do not work for the PSP, Wii, or PS2 versions of the game.
- MARAJADE - Unlocks Force Combos
- LIGHTSABER - Extra Damage effect always on
- KATARN - All Force Powers at maximum potency
- DATHOMIR - Force Repel at maximum potency
- EXARKUN - Force Push at maximum potency
- ADEGAN - Force Saber Throw at maximum potency
- MOLDYCROW - All Force combos available
- JOCASTA - All Force talents maximized
- VENTRESS - Aerial Ambush move available
- EETHKOTH - Aerial Assault move available
- YADDLE - Aerial Blast move available
- MASSASSI - Lightning Bomb move available
- RAGNOS - Lightning Grenade move available
- PLOKOON - Saber Slam move available
- KITFISTO - Saber Sling move available
- LUMIYA - Sith Saber Flurry move available
- DARAGON - Sith Slash move available
- SAZEN - Sith Throw move available
- FREEDON - Aerial combo move available
- BRUTALSTAB - Lightsaber stab move available
- OSSUS - All databank entries unlocked
- MINDTRICK - Levels in mirrored layout
- HURRIKANE - All lightsaber crystals unlocked
If you thought Sith Master difficulty was a breeze, complete the game once (any ending will do) and unlock the Sith Lord difficulty. Let’s see if you’re still smiling after that!
When attempting to accumulate the Force Points quota for a particular stage, you can simply perish after reaching a checkpoint (and before you defeat a large group of enemies). Each time you respawn from the checkpoint, your Force Point total will be kept (until you quit the game without saving).
This was tested on an un-patched, initially released version of the game. You can do this probably with other bonus objectives that do not have a counter. In Imperial held Raxus Prime, you have a bonus objective to destroy a tractor beam tower. Since it occurs after a checkpoint, you can destroy the tractor tower over and over again (just jump off and die after destroying the tractor tower) to earn the ever valuable Force Talent (yellow) rank spheres to increase your vitality, offence and defence.
LEGO BATMAN: THE VIDEOGAME CHEATS WII
To unlock the characters and vehicles below, insert the corresponding code into the in-game cheats menu.
- Alfred - ZAQ637
- Batgirl - JKR331
- Bat Tank - KNTT4B
- Bruce Wayne - BDJ327
- Bruce Wayne’s Jet - LEA664
- Catwoman - M1AAWW
- Catwoman’s Motorcycle - HPL826
- Commissioner Gordon - DDP967
- Garbage Truck - DUS483
- Harley Quinn’s Truck - RDT637
- Mad Hatter - JCA283
- Mad Hatter’s Boat - M4DM4N
- Mad Hatter’s Glider - HS000W
- Man Bat - NYU942
- Mr. Freeze’s Car - BCT229
- Mr. Freeze’s Girl XVK541
- Mr. Freeze’s Henchman - NJL412
- Nightwing - MVY759
- Penguin’s Henchman - BJH782
- Poison Ivy Henchman - GTB899
- Police Bike - LJP234
- Police Boat - PLC999
- Police Helicopter - CWR732
- Police Officer - JRY983
- Police Sniper - HKG984
- Police Van - MAC788
- Riddler’s Henchman - XEU824
- Riddler’s Plane - HAHAHA
- Robin’s Sub - TTF453
- Sailor - NAV592
- Scientist - JFL786
- Security Guard - PLB946
- Soldier - MKL382
- SWAT Officer - HTF114
- The Joker (Tropical) - CCB199
- The Joker’s Henchman - UTF782
- The Joker’s Van - JUK657
- Two-Face’s Truck - EFE933
- Yeti - NJL412
- Zoo Sweeper - DWR243
HALO 2 CHEATS FOR XBOX
- Start a co-op game with a profile with access to the last episode (The Great Journey) and a completely fresh profile (i.e., one that has not even started the campaign game).
- Fight to through the last episode until the players need to board Banshees to progress.
- Have the new profile player perform a barrel roll (both directions) and a Loop-the-loop (stick down and A button).
- Complete the game as usual and the new profile will have access to the Foundation Map. Since profiles may be renamed, you can delete your old profile and rename your new profile w/ the new map.
Level: High Charity
Word: Iron
Effect: Allies are immune to melee attacks
On the final grav-lift on “high Charity”, look up. A skull will pass you by. Hold X as it passes you to receive the status.
Level: Metropolis
Word: Catch
Effect: Allies throw alot of plasma grenades.
Right after you get out of the sewers(Tunnel), there is a big area and 2 ghosts, kill every thing first, then go to the middle of it where you see a arc that leads up onto a building, grenade jump by it to get enough height to start climbing it. When you get to the top take a left and hug the wall around the structure and the skull will be there.
Level: Delta Halo
Word: Envy
Effect: Cloak instead of Flashlight, 5 second cloak with 10 second recharge
When you first come out of the big building and see the turret and 5/6 shield up on the wall there is a wall over to the left hand side with the two grunt turrets on it, the big block and door are at the far end of that wall… In the room that the block is blocking there are two dead grunts and two plasma swords. There’s a door being blocked by a rock. Jump on the rock. Then jump on the ledge that’s located above the blocked doorway. Turn left and jump up on another ledge. Grenade jump up to where you’ll find Two Red Elites – That become cloaked, surrounding a skull. Pick it up, and it reads Envy.
Level: Regret
Word: Assassins
Effect: All enemies in game are permanently cloaked, AI cannot see them and so are no help at all.
Just after you get off the gondola, and go in the structure, there is a big block of stone, jump on that an you can get on a ledge that leads out to the Covenant turrets, facing back towards the structure, jump up another level around the right side of the structure, It is pretty straight lined from here. You should find the Skull on a ledge when you make it around. No visible change to the HUD, BUT all enemies become invisible.
Level: Oracle
Word: famine
Effect: Weapons picked up only have half ammo.
After getting off the long elevator ride, you will come to a room where convent and flood are fighting below you, and you have to break the glass to get to where they are fighting. If you crouch/grenade jump up on the opposite side of where you came down, the skull should be up there.
Level: Great Journey
Word: Black Eye
Effect: Shield won’t regenerate, when you melee someone you get energy power back, so if you melee someone you get a little bit of shield. So you can get a bit at a time all the way to overshield!
SGT Johnson will pilot the scarab and shoot at a building I am calling the Control Tower. If you take a banshee to the tower you will notice that, aside from where spires jut out of it, it has a round slope all the way around. If you take the banshee right up to the slope and as high as you can go, you can almost get over it. Here you must jump out of your banshee to land on the less steep part of the slope. If you turn your banshee to the side or all the way around, it may make it easier to land on the less steep part. Also, try to have your banshee land on a platform below, so you can use it to get back. Once you are on the slope, climb the rest of the way up it. If you are on the right of the door, then you have to jump onto the ledge next to the main part of the building, and then walk up a steep part in the direction of the door. Walk up that, then around and down on the other side. On this side (left of the door from scarab’s perspective) you can walk onto the hills and grass. You will notice several angled spires, some of which connect to the building. You must climb the one that is directly opposite the door you would use to enter the tower. It’s steep but you can walk up it. I suggest jumping while walking to speed up the process. At the top is a skull which gives you the “black eye” effect – you only recover shields by meleeing enemies. This is only found on legendary. Reverse the process to get back to your banshee (hopefully) or just jump off a cliff and the effect will stay with you.
Level: Quarantine Zone
Word: Sputnik
Effect: Explosions and melee have more of an effect, which may be the result of less gravity.
From the start of the level, look to your left for an Elite. To the left of the elite there is a tunnel. Head into the tunnel and go straight until you reach a cliff. Now turn left and follow the cliff till you reach a rock wall. To the right of the wall and the cliff is a narrow passage, skull is at the end of that passage. To get sputnik skull go to the level Quarintine Zone on legendary. At the start of the level turn around and you will see a tunnel go through the tunnel and continue going straight. You will reach a cliff. When you reach the cliff turn to your left and continue going straight. You will reach a rock wall and to the right of the rock wall there is a narrow LEDGE not a passage. walk down onto the LEDGE and continue to the end. The sputnik skull will be there.
Submitted by Wormwood36, FrostyWolf1, TheLegend
Correction by carol spike grady
Level: Cairo Station
Word: Thunderstorm
Effect: Makes Covenant “silver” and More Difficult
It’s past the two loading docks past the armory type place and in the next big room. It’s in the very highest location in the room. It’s under a trash can, I hit it out of the way and its just laying there.
Level: Sacred Icon
Effect: Unknown
After coming down from a piston, about halfway through the level, you’ll come to a room completely filled with Flood fog. Go into the room and you’ll see a stack of crates. Jump on top (while cloaked would probably work better, so the Flood don’t notice you), and across to the next highest level. If you look in the last hole in the wall, you’ll see the skull in with a dead Flood.
Level: The Arbiter
Word: Grunt Birthday Party
Effect: Shoot enemy in the head and they will explode.
The very first time you get a banshee, fly down, below you is a large beamlike structure (not to be confused with the one directly below you that turns and goes vertical) running from the arm of the station you just came out of to one exactly like it on the side opposite. Below this structure are 3 cylinders hanging down, with cylinders of light shooting out of the bottom that look like they are what keeps the station floating. If my explanation is too vague, they are the absolute lowest parts of the station. Now go to the middle engine and land on the top part of it. This and the other engines connect to the large structure mentioned earlier. The tops of the engines come up to meet the structure at an angle, where this angle is under the connecting structure and coming up to meet it, there is a place to walk (like being under a bridge). Under one side you will see the six grunts with the skull in the middle.
Once on the rooftop, look for a narrow alleyway directly to your left. At the end of the alleyway are some grenades and a skull. Picking up the skull (hold the X button) will unlock blind mode, which removes all traces of your HUD from Halo 2 single player. To get them back, save and quit. Then choose Cairo station, save and quit and then choose the level Outskirts.
For just testing this glitch it’s easiest at the start of the first level because of all the guns lying around. First you need to find four one-handed weapons, a few of which must be the same type of gun.
To save confusion I’ll just say the 4 guns are 3 SMG’s and a Pistol. Pick up the Pistol and 1 of the SMG’s (NOT dual-wielding) Your left hand should be empty.
Have the Pistol in your right hand and pick up one of the SMG’s off the ground with your left hand. You should now have a pistol in your right hand, an SMG in your left hand, and another SMG in reserve, leaving only one SMG left on the ground.
Stand over it and even though you already have an SMG in reserve it will say “Hold X to pick up SMG” Hold X to swap your Pistol for the SMG on the ground. If you did it properly you will now be carrying all 3 SMG’s, 1 in each hand and the third in reserve, giving you a maximum of 540 extra rounds rather than the usual 180, (or 360 if you dual-wield) This will work with any one-handed weapon.
The alien Covenant Wraith has a very strong glacis (the front armored bulge where the pilot is). Consequently, it has a very weak rear.
Rockets affect both tanks as if the weakest facing is used, meaning two shots will knock out any tank.
- Ghost - rocket x1, gauss x1, grenade x1, sniper rifle x8
- Spectre - rocket x1, gauss x2, grenade x2, shotgun x6 (close)
- Warthog - rocket x1, gauss x2, grenade x2, shotgun x6 (close)
- Wraith - rocket x2, gauss x3 (front), gauss x2 (back), grenade x13, tank shot x2
- Scorpion - rocket x2, gauss x4 (body/tread), grenade x15, tank shot x2
- Banshee - rocket x1, tank shot x1, shotgun x6, brute shot x4 (impact)
- This cheat requires two people, on any level in Halo 2. Note that both must be on opposite sides, but the point of this is not to kill your opponent, but rather to help him (or her.) Have your Plasma Sword in hand, and have someone jump on top of your head. While targeting them…have them jump on your head, and press x and b as fast as you possibly can, you should follow your friend up as he jumps on you…see how high you can go, or better yet, where.
- Get in the passenger side of a warthog, and target your friend and pull the right trigger. Have your friend run as far as he or she can to the other side of the level and get out. Once you do, aim where you’d like to fly and take off.
1.) SMG and Plasma Rifle
2.) SMG and Plasma Pistol
3.) Magnum and Plasma Pistol
But don’t think that these are better than just human or just plasma. Human-Human and Plasma-Plasma weapons work good too.
1.) SMG and Magnum
2.) Dual Magnums
There is also a very wide variety of good choices between your primary and secondary weapons but that list could go on for pages so go play and learn them.
There is part of the hotel’s building that is burned off. There is a ledge that you and your buddy can reach. Jump on your partner’s head. Notice that there are pipes sticking out. Jump on one of the pipes then walk back in the little area.
Have your partner kill himself and respawn where you are (plasma grenades are best – throw straight up, and then stand on it). If you are quick, you can also use the sniper rifle and kill your buddy, then move quickly back to your spot. Make sure you (the guy on the roof) move far back enough to make the buddy spawn next to you.
Once that’s done, both of you walk back out on the pipe and do a partner jump (one guy on top of another guy’s head). He/she will have jump on the roof closest to them. Kill the lower player and respawn next to the higher player.
Walk futher and futher down the roof. Turn left where the roof turns and if you keep walking straight, you will come to the part where you fought the aliens and those jackals in sniper alley. Turn left again where the roof turns and walk straight but don’t jump off to the lower roof. As you walk you will see a big hole in the roof somewhere. Look down and there will be a plasma sword with full energy. (Unverified)
When you start the level you’ll be helped by an Elite Leader (the Covenant team that dropped with the Arbiter). When you get into the Spectre, race up to the part where you battle a single wraith, quickly get as close as you can get to it without getting yourself and the Spectre killed, because you need that Spectre to do this glitch.
Get out of the vehicle and attempt to board it and continuously press melee until the enemy inside it dies allowing you to get in. After that, continue to the part where you fight two wraiths and a few brutes,
Let the Leader kill them and help when the drop ship shooting at you goes away. Once all the enemies are dead, tip over the Leader’s wraith so that he’ll fall out of it.
Then destroy his wraith, then use the Spectre (or if you can’t find it go back aways and try to find it). Once you board the Spectre allow the Leader to get in and just drive in through the doors until you come to the door where the Spectre won’t fit, get out, and blow it up. Then after you go through the checkpoint the Leader should go with you and through the whole battle.
Marines, for example, do not easily kill enemies with a pistol or an SMG. Try giving them a shotgun, sniper, or a Battle Rifle. Do not give them a rocket launcher or they will kill themselves. Metropolis is a good level to give them a rocket launcher.
Elites have shields, unlike their ally counterparts, the Marines. They can carry more weapons than Marines too. Give an Elite a carbine for headshots, a Plasma Rifle for fast gunfire, and an Energy Sword for easy killings. The Energy Swords involve charging headfirst into battle with barely anyone to cover him. An Elite might be killed that way after taking down a couple enemies, whereas an Elite carrying a gun could take cover from meters away and still kill enemies.
Grunts are like unarmored supports for you and the Elites. Trade a Plasma Rifle or Fuel Rod Cannon for their Plasma Pistols. Yes, a Grunt CAN carry a Fuel Rod Cannon or a rocket launcher. I’ve tried it.
Just because your allies have good weapons, doesn’t mean that they are all powerful. They can still die. Help them fight and complete objectives. If any of these allies are to die with great weapons and help from you, you may revert back to the last checkpoint to save them.
2 – Bouncy Weapons – On the lift that you go down in into the Hanger, bring a dual-wield weapon with you. Activate the switch, and press Y to drop your left gun. It should bounce around the lift as you go down!
3 – Screw Up the Storyline – My personal favourite. When you get to the part where you see the Heretic Leader through the glass, and he says, “Deal with him my brothers. I will defend the Oracle, blah blah blah.” Make sure you have the Plasma Sword. Aim at the Leader, and lunge at him. Arbiter should just stop at the glass. Then, while still against the glass, do heaps of jumping, crouch-jumping and crouching, attempting to lunge him all the time. If you do it right, (it will take a few tries) Arbiter will fly through the glass at the Leader! He is invincible, but you can knock him off the edge and kill him that way, steal his Banshee, or (if you are an arty person like me,) have a look at him for drawing purposes. Be warned that if you do this cheat, you cannot finish the level, because the Phantom will sit there shooting at it, and it will not trigger any enemies or anything.
Co-op players already know from Halo 1 that your partner and you can kill one another (one a time) to restart with an initial ammo load when you started the stage.
Equip the non-sword weapon and place the reticule over a valid target (i.e., an enemy) such that the reticule turns red. Press Y to change weapons and the instant before the sword’s reticule replaces the non-sword reticule, pull the R trigger.
If timed correctly, the player will lunge forwards as if the sword locked-on the target to deliver the lunging sword strike. Note that this glitch is effective regardless of the distance between the player doing the glitch and the target.
After clearing the room, go back to your banshee and fly through the door, immediately start flying up, and you will notice a hole, fly through it. Continue flying through the holes you see and down through the door. Make your way to the right side of the room and down the long hallway (while in the banshee). A cut scene will take you out of your banshee to where the chieftain and 4 or 5 brutes are standing, after you kill them and the chieftain jumps to the center, make a 180 back to the hallway and get in the banshee.
Fly in circles around him, blasting him with all the banshee weapons. After a while, when his shields go down, you will have to land your banshee on the bottom level and engage the chieftain, shooting him, just pissing him off. When the brute reinforcements come, get back in the banshee and continue to bomb them and the chieftain until you are victorious.
NOTE: if you have trouble at any point, for example, if it seems it is taking forever to kill the chieftain, jump out of the banshee and engage him for a few minutes, just don’t get killed (but if you do, your banshee will be waiting in the same spot you got it from) after a moment of fighting him on foot, jump back in it and continue, eventually he will die and you will be a lot safer in the air then down on his level.
On the level, The Great Journey, there is a much easier, faster, and simpler way to get the Banshee in the fight against Tartarus than to try and fly it through the tunnel.
You can only do this after Johnson has used the Scarab to blast open the door to the temple. Notice there is a ring shape that surrounds and is part of the building. Also, you will see that there are lights shining from the ring shape onto the main building. Fly towards the ring shape on the right side of the temple at the same height as the door. You will see one of the lights shining onto the temple. Fly straight at the spot on the temple where the light is shining, and aim down once you have hit the building. The slower and straighter the better, or else you risk losing your Banshee.
After flying into that area, the cut scene for the battle against Tartarus begins. You have completely skipped the brute battle. When the cut scene ends, turn around and head towards the hallway which you would have come through. If done right, the Banshee will be sitting there, and Tartarus won’t have a chance against you. Extremely helpful on legendary!
If you look at the entrance to that tiny hallway, you will notice a tiny, dark brown spot that is in fact a ledge. Run at this at a slight angle and tap A until it feels like you have double jumped onto the ground above that. Walk to your left and then walk across the I-Beam to your right. At the end of the I-Beam, look to your left and there will be a slanted structure coming off the building. You can crouch jump onto this to get on top of the first scryscraper. Once on top of this building, look left and you can jump onto another building. Considering that you are walking in the same direction you just jumped, walk straight to the very edge of the corner of this building. Wait a few seconds, and the Pelican will arrive where it always does, and you can jump down off of the building on top of it.
After waiting a little while, the Pelican will start flying back up. This is where you can jump off of the Pelican’s right wing on to the building next to it. When you get on top of that building, you can turn right and jump the gap to the next building. Just ten feet after the gap is where the roof branches off to the left. Walk down this little stretch and at the end, jump down off the right side of it, down onto the red roof. Keep walking straight after you land, up the little ramp, un til you find a couple air conditioners. Jump onto one of them and use it to jump onto the roof to the right. Walk this roof for about 20 feet until turning left. You should see the front face of a scyscraper, but it’s side is invisible (graphics glitch). This is where you will know when to turn left. Keep walking straight from here and you will fall down onto the top of Hotel Zanzibar.
Now, jump off this structure towards the part of “your” gondola that is nearest to the “human” gondola; be forewarned that the wall toward which you are jumping is fake, and you will pass through it. Make your way from the beam of “your” gondola to the beam of the other gondola via a jump. Now you need to grenade jump over a wall to be on the main part of the “human” gondola.
As you near the exit of the gondola, and begin to enter the Library where you find a dead human you hear the static sound – the sound of SMGs firing. As you walk toward epicenter of the sound – the door leading toward the centre of the Library where the Index/Sacred Icon is found – you will see two SMGs floating in midair and firing – does this remind anyone of the level 343 Guilty Spark in Halo? You can “Hold X to swap” and the gun(s) will continue to fire in your hand. It only has one clip, so after a few seconds of it firing you just hear the trigger being pulled.
You can also juggle the weapon toward/through the door and have it shoot at you in the cut scene if you so choose. The gun fires throughout the entire length of the cut scene. Your previous weapons will not, however, hover and shoot like the SMGs you swap.
Great site, I’ll come back and read more when I have more time.