his is it – the sequel to the original LEGO Star Wars. This time, you can shoot and slash your way from Episodes IV through VI, with LEGO renditions of every character, of course.
Not sure if the Force is really with you? Still crashing your speeder bike into a tree? Don’t know where all the canisters and power bricks are located? Figuring out how you can finally get to hack up Jar Jar Binks with Darth Vader? Let me, PVT Ryan, give you all the cheats and hints; ON WITH THE GUIDE:
Head to the Mos Eisley Cantina and insert the following codes to unlock the corresponding character.
- Beach Trooper - UCK868
- Ben Kenobi’s Ghost - BEN917
- Bespin Guard - VHY832
- Bib Fortuna - WTY721
- Boba Fett - HLP221
- Death Star Trooper - BNC332
- Ewok - TTT289
- Gamorrean Guard - YZF999
- Gonk Droid - NFX582
- Grand Moff Tarkin - SMG219
- Han Solo with Hood - YWM840
- IG-88 - NXL973
- Imperial Guard - MMM111
- Imperial Officer - BBV889
- Imperial Shuttle Pilot - VAP664
- Imperial Spy - CVT125
- Lobot - UUB319
- Palace Guard - SGE549
- Rebel Pilot - CYG336
- Rebel Trooper from Hoth - EKU849
- Skiff Guard - GBU888
- Snowtrooper - NYU989
- Stormtrooper - PTR345
- The Emperor - HHY382
- TIE Fighter - HDY739
- TIE Fighter Pilot - NNZ316
- TIE Interceptor - QYA828
- Ugnaught - UGN694
- Greedo - NAH118
- Jawa - JAW499
- Sandtrooper - YDV451
- Tusken Raider - PEJ821
There’re some general classes of characters you know about:
Blaster - Fires ranged attack. Has wire hook for grappling. Default characters include any one with a gun. Customizable from the cantina station. Note the character with the revolver type weapon has the shoot dodge (and rapid fire) ability.
Jedi - Engages lightsaber melee attack. Has force powers. Can double jump. Default characters include Luke (Jedi), Yoda, Vader, and Kenobi. Customizable from the cantina station. Note saber color determines Force alignment for customizable characters, but the Maul head also affects alignment.
Dark Jedi - As Jedi but can affect Dark Side objects. Vader is default. Note saber color determines Force alignment for customizable characters, but the Maul head also affects alignment.
Ghost - As Jedi but enemy does not attack (as per disguise rule).
3PO - Droid 3PO can open 3PO doors and switches. Most useless character of your party, apart from opening doors. Unavailable as custom character.
R2D2 - Droid R2 can open R2D2 doors and switches. Hovers short distances (same as Fett’s jetpack). Electric probe can also stun enemies. Unavailable as custom character.
Kid, midget or amputee - Can go through kid-tunnels to reach secret areas. Unlike the old class, this version can fire like the blaster class, but cannot do so when moving or jumping. Default characters are Wicket and the anonymous Ewok. This class is not available from custom mode.
Stormtrooper (Imperial) - Can go use Imperial doors and switches. This is part of the disguise factor. Note not all characters can use the disguise station. Available from the cantina station. Default character is Vader. More available from the shop.
Bounty Hunter - Can go use Bounty Hunter doors and switches, and may create a remote bomb for destroying shiny metal objects for extras. Default character is Leia (Bouush) and more can be found in the shop. This is also a part of the disguise factor. Note not all characters can use the disguise station. Unavailable from the customization mode.
Double score zones allow players to gain double the credits from studs. Because of that weird effect, you can exploit it by killing your partner (2 active players only) and taking his money (and vice versa). While you lose a set amount of money, you also gain double that amount because of the double scoring effect.
Just thought I’d mention the self destruct isn’t a completely useless extra. Though blowing up your droid may seem like a bad idea, it is worth noting you don’t lose studs (from the act of self-destruct). This means that you could blow up to prevent losing studs from falling, or you can send your droid, which is usually ignored by enemies, into the middle of a bunch of them, and boom. If you opt for the invulnerability extra, it’s kinda pointless entirely, but it’s an option open to other players.
Aside from the Super Story and Bonus arches in the cantina (about 40 bricks), you can unlock LEGO City at 60 bricks and a money generator at 99 bricks.
If you want to buy all the shop crap using the multipliers, do yourself a favour and purchase the Score x2 cheat first, then slowly build up to the “30 million” 10x cheat.
The “30 million” is actually less than you think if you have the score cheats stacked and in effect, so the greatest amount of money you need to actually collect is 3 million (for the Score 4x cheat at 6 million). This is because for each stud you collect, it’s multiplied by the score multiplier cheat.
By the time of the score 6x cheat, you will be collecting 24x the amount of money, making the score 8x cheat (at 20 million) cost considerably less (divide total by 24).
The character and vehicle bonuses are all too easy if you know what you’re doing. First off, you shouldn’t have been spending money on buying any character in the store, since you unlock (for free) one character type (Imperial, Bounty Hunter, Midget Character) when you complete all the stories.
Secondly, you need to save up $900,000 and buy the Power Block Invulnerability. You can unlock that crucial block by locating it in Free Mode in Episode 4 Chapter 5. Once you leave the trash compactor, open the first “locked” door you find (it’s a second trash compactor room). Investigate that room for your much needed cheat block.
Now you have the right tools (i.e., invulnerability), you can stick to using a bounty hunter and simply lob Thermal Detonators to blow up masses of enemies as well as the shiny metal objects that leave the $10,000 purple stud in the stages (for vehicle stages, some objects destroyed leave a purple stud). These objects (in character and vehicle stages) regenerate, so you basically “run a loop” blowing up the objects you destroyed and coming back to them later.
Lastly, if you have Jango Fett (PS2, Cube, and Xbox only) or bought Boba Fett, they are a good character to have on Episode 5’s character bonus level, since they can simply jet pack over the gaps in Bespin. For the most part, you can jump (once) with any Blaster using character and shoot while moving to kill enemies and pick up studs. For $1 million, the blue studs don’t count much (although grab them if they are in a pile), so go for the very rare purple studs extracted from destroyed objects.
In the end of Episode 6: Jabba’s Palace, you have to beat the Rancor. First, activate the panel on the right or left side. This will cause a Gamorrean Guard to drop out from the enemy producing tubes.
Let the Rancor grab the enemy and it will walk to a corner to eat. Pull the switch next to the rancor and an explosive box (shoot it to blow it) will drop down. This explosive is the only way to damage the rancor.
Drop in another Gamorrean Guard to repeat the process. This time, the rancor will walk to a different corner but a similar switch for the explosive box will be present.
Repeat the Gamorrean Guard drop for a third time and the rancor will walk to the door where it came out from. Use the non-droid characters to pull both switches by the door to defeat the rancor once and for all.
FOR GAMECUBE AND PS2
Unlockable: Episode 4 Character Bonus
Unless you have a good place to get bombs from (the bomb generators or enemies), save your bombs. Note that on co-operative mode, both players may overlap same target, so fire in sequential order.
Blaster - Fires ranged attack. Has wire hook to grapple. Default characters include any one with a gun. Customizable from the cantina station. Note the character with the revolver type weapon has the shoot dodge (and rapid fire) ability.
Jedi - Engages lightsaber melee attack. Has force powers. Can double jump. Default characters include Luke (Jedi), Yoda, Vader, and Kenobi. Customizable from the cantina station. Note saber color determines Force alignment for customizable characters, but the Maul head also affects alignment.
Dark Jedi - As Jedi but can affect Dark Side objects. Vader is default. Note saber color determines Force alignment for customizable characters, but the Maul head also affects alignment.
Ghost - As Jedi but enemy does not attack (as per disguise rule).
3PO - Droid 3PO can open 3PO doors and switches. Most useless character of your party, apart from opening doors. Unavailable as custom character.
R2D2 - Droid R2 can open R2D2 doors and switches. Hovers short distances (same as Fett’s jetpack). Electric probe can also stun enemies. Unavailable as custom character.
Kid, midget or amputee - Can go through kid-tunnels to reach secret areas. Unlike the old class, this version can fire like the blaster class, but cannot do so when moving or jumping. Default characters are Wicket and the anonymous Ewok. This class is not available from custom mode.
Stormtrooper (Imperial) - Can go use Imperial doors and switches. This is part of the disguise factor. Note not all characters can use the disguise station. Available from the cantina station. Default character is Vader. More available from the shop.
Bounty Hunter - Can go use Bounty Hunter doors and switches, and may create a remote bomb for destroying shiny metal objects for extras. Default character is Leia (Bouush) and more can be found in the shop. This is also a part of the disguise factor. Note not all characters can use the disguise station. Unavailable from the customization mode.
After unlocking a character you still need to purchase it with “studs”. The price is listed after the character. After Unlocking these there are still twelve locked charaters but they are unlocked by completing all of Story Mode.
QYA828 – TIE Interceptor – 40K
HDY739 – TIE Fighter – 60K
NXL973 – IG 88 – 100K
BEN917 – Ben Kenobi (Ghost) – 1.1M
UFR293 – NOTHING
NFX582 – Gonk Droid – 1,550
HHY382 – The Emeror – 275K
MMM111 – Imperial Guard – 45K
TTT289 – Ewok – 34K
HLP221 – Boba Fett – 175K
GBU888 – Skiff Guard – 12K
SGE549 – Palace Guard – 14K
WTY721 – Bib Fortuna – 16K
YZF999 – Gamorrean Guard – 40K
VHY832 – Bespin Guard – 15K
UGN694 – Ugnaught – 36K
UUB319 – Lobot – 11K
PLJ679 – NOTHING
NYU989 – Snow Trooper – 16K
CYG336 – Rebel Pilot – 15K
EKU849 – Rebel Trooper (Hoth) – 16K
YWM840 – Han Solo (Hood) – 20K
SMG219 – Grand Moff Tarkin – 38K
BBV889 – Imperial Officer – 28K
NNZ316 – TIE Fighter Pilot – 21K
BNC332 – Death Star Trooper – 19K
UCK868 – Beach Trooper – 20K
CVT125 – Imperial Spy – 13,500
PEJ821 – Tuskan Raider – 23k
YDV451 – Sand Trooper – 14K
JAW499 – Jawa – 24K
NAH118 – Greedo – 60K
VAP664 – Imperial Shuttle Pilot – 29K
PTR345 – Storm Trooper – 10K
If you want to buy all the shop crap using the multipliers, do yourself a favour and purchase the Score x2 cheat first, then slowly build up to the “30 million” 10x cheat.
The “30 million” is actually less than you think if you have the score cheats stacked and in effect, so the greatest amount of money you need to actually collect is 3 million (for the Score 4x cheat at 6 million). This is because for each stud you collect, it’s multiplied by the score multiplier cheat.
By the time of the score 6x cheat, you will be collecting 24x the amount of money, making the score 8x cheat (at 20 million) cost considerably less (divide total by 24).
Secondly, you need to save up $900,000 and buy the Power Block Invulnerability. You can unlock that crucial block by locating it in Free Mode in Episode 4 Chapter 5. Once you leave the trash compactor, open the first “locked” door you find (it’s a second trash compactor room). Investigate that room for your much needed cheat block.
Now you have the right tools (i.e., invulnerability), you can stick to using a bounty hunter and simply lob Thermal Detonators to blow up masses of enemies as well as the shiny metal objects that leave the $10,000 purple stud in the stages (for vehicle stages, some objects destroyed leave a purple stud). These objects (in character and vehicle stages) regenerate, so you basically “run a loop” blowing up the objects you destroyed and coming back to them later.
Lastly, if you have Jango Fett (PS2, Cube, and Xbox only) or bought Boba Fett, they are a good character to have on Episode 5’s character bonus level, since they can simply jet pack over the gaps in Bespin. For the most part, you can jump (once) with any Blaster using character and shoot while moving to kill enemies and pick up studs. For $1 million, the blue studs don’t count much (although grab them if they are in a pile), so go for the very rare purple studs extracted from destroyed objects.
Let the Rancor grab the enemy and it will walk to a corner to eat. Pull the switch next to the rancor and an explosive box (shoot it to blow it) will drop down. This explosive is the only way to damage the rancor.
Drop in another Gamorrean Guard to repeat the process. This time, the rancor will walk to a different corner but a similar switch for the explosive box will be present.
Repeat the Gamorrean Guard drop for a third time and the rancor will walk to the door where it came out from. Use the non-droid characters to pull both switches by the door to defeat the rancor once and for all.
A general rule of thumb to keep in mind when creating a character: if you create a character with a gun, he or she will not be able to double-jump or be able to use the Force, but that character will acquire the Grappling Hook. On the other hand, if your character is created with a lightsaber, that character will be able to double-jump and otherwise use the Force, but will not be able to use the Grappling Hook.
I haven’t added all the platforms yet but I will get around to it. But I have done PSP PS2 GAMECUBE
-PVT Ryan
Thanks so much for the complete cheat codes, it’s the most complete list! Appreciated it, I will let my follow gamers friends know about it too!